Healer guide questions

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Re: Healer guide questions
July 9th, 2013, 3:36 pm

Alkor wrote:
KOSMOS wrote:One skill that would be an awesome addition to a healer's skillset would be something akin to the decoy skill that Bow users had in WKC. A healer could transfer the aggro to the tank with such a move, but of course that would kind of make both healer and Tank even more symbiotic.

There's one, but it's in the tank skill set, not CNJ. The Provoke skill will put the tank on top of the aggro list, no matter the state of the list. It'll just be barely above the player with the most aggro so the tank will need to increase it with other skills just after, but it's a very handy skill.


I just got Provoke and haven't been able to use it much in practice yet. Hopefully I will with this last test for phase 3. If it works that strongly, it will be a welcome addition.
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Re: Healer guide questions
July 9th, 2013, 6:08 pm

Provoke was amazing in FFXI. It would instantly turn a mob's attention to you. I'm gonna assume it'll work the same way here :)

I haven't made any macros yet, Hina. It was explained to me once, but I already forgot XD
Quite curious to know how as well.
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Re: Healer guide questions
July 9th, 2013, 6:46 pm

I'm working on macros this test.

And provoke automatically equals your hate to the highest the target has. So if a tank is dying in a fate, provoke the boss and hit once, you're the new target immediately.
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Re: Healer guide questions
July 10th, 2013, 1:43 am

Thanks Ronnie and Paz.

I am going to try them out later on and see if I can understand how to get them on my bar and stuff.
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