Dragons Dogma Stat increases

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Whats your favorite Vocation in Dragons Dogma?

FIGHTER
0
No votes
STRIDER
0
No votes
MAGE
0
No votes
WARRIOR
0
No votes
RANGER
1
17%
SORCERER
1
17%
MYSTIC KNIGHT
2
33%
ASSASSIN
1
17%
MAGICK ARCHER
1
17%
 
Total votes : 6

Dragons Dogma Stat increases
March 17th, 2013, 8:40 pm

I was originally going to go into complete detail about all the classes, but that was taking up WAY too much space.
so instead im just gonna post the actual difference in stat increases per vocation. :thumb:
this way it shrinks the post by about... oh say 50,000 words :sweat: lol
k. :???: so to start out.. you have 3 vocations (classes) to choose from at the start of the adventure. The Fighter, Strider and Mage (FYI: Mage is the ONLY class with healing spells)

FIGHTER:
[+] Fighter
Starting Stats:
Health: 450
Stamina: 540
Attack: 80
Mag. Atk: 60
Defense: 80
Mag. Def: 60

Stat Growth:
Lvl 1-10
Health: +30
Stamina: +20
Attack: +4
Mag. Atk: +3
Defense: +2
Mag. Def: +2

Lvl10 - 100
Health: +37
Stamina: +15
Attack: +4
Mag. Atk: +4
Defense: +2
Mag. Def: +1

Lvl 100 - 200
Health: +15
Stamina: +5
Attack: +1
Mag. Atk: +3
Defense: 0
Mag. Def: 0


STRIDER:
[+] Strider
Starting Stats:
Health: 430
Stamina: 540
Attack: 70
Mag. Atk: 70
Defense: 70
Mag. Def: 70

Stat Growth:
Lvl 1-10
Health: +25
Stamina: +25
Attack: +3
Mag. Atk: +3
Defense: +3
Mag. Def: +2

Lvl10 - 100
Health: +25
Stamina: +25
Attack: +3
Mag. Atk: +3
Defense: +3
Mag. Def: +2

Lvl 100 - 200
Health: +5
Stamina: +15
Attack: +1
Mag. Atk: +1
Defense: +1
Mag. Def: +1


MAGE:
[+] Mage
Starting Stats:
Health: 410
Stamina: 540
Attack: 60
Mag. Atk: 80
Defense: 60
Mag. Def: 80

Stat Growth:
Lvl 1-10
Health: +22
Stamina: +20
Attack: +2
Mag. Atk: +3
Defense: +4
Mag. Def: +3

Lvl10 - 100
Health: +21
Stamina: +10
Attack: +2
Mag. Atk: +1
Defense: +4
Mag. Def: +4

Lvl 100 - 200
Health: +10
Stamina: +10
Attack: 0
Mag. Atk: 0
Defense: +2
Mag. Def: +2



Once you reach level 10 you can change vocation at the Inn located inside Gran Soren city.

These next classes are the advanced stage of the base classes.
As you cannot choose these before lvl 10 they have no starting stats and not pre lvl 10 stat increases.

WARRIOR:
[+] Warrior
Stat Growth:
Lvl10 - 100
Health: +40
Stamina: +10
Attack: +5
Mag. Atk: +3
Defense: +2
Mag. Def: +1

Lvl 100 - 200
Health: +15
Stamina: +5
Attack: +2
Mag. Atk: +2
Defense: 0
Mag. Def: 0


RANGER:
[+] Ranger
Stat Growth:
Lvl10 - 100
Health: +21
Stamina: +30
Attack: +4
Mag. Atk: +2
Defense: +3
Mag. Def: +2

Lvl 100 - 200
Health: +5
Stamina: +15
Attack: +2
Mag. Atk: +1
Defense: 0
Mag. Def: +1


SORCERER:
[+] Sorcerer
Stat Growth:
Lvl10 - 100
Health: +16
Stamina: +15
Attack: +2
Mag. Atk: +1
Defense: +5
Mag. Def: +5

Lvl 100 - 200
Health: +10
Stamina: +10
Attack: 0
Mag. Atk: 0
Defense: +3
Mag. Def: +1



These Hybrid classes that follow are a mix of the base vocations and cannot be used by pawns:

MYSTIC KNIGHT: A cross between Fighter and Mage.
[+] Mystic Knight
Stat Growth:
Lvl10 - 100
Health: +30
Stamina: +20
Attack: +2
Mag. Atk: +3
Defense: +3
Mag. Def: +3

Lvl 100 - 200
Health: +15
Stamina: +5
Attack: +1
Mag. Atk: +1
Defense: +1
Mag. Def: +1


ASSASSIN: A cross between Fighter and Strider.
[+] Assassin
Stat Growth:
Lvl10 - 100
Health: +22
Stamina: +27
Attack: +6
Mag. Atk: +2
Defense: +2
Mag. Def: +1

Lvl 100 - 200
Health: +5
Stamina: +15
Attack: +3
Mag. Atk: +1
Defense: 0
Mag. Def: 0


MAGICK ARCHER: (My personal Fave) A cross between Strider and Mage
[+] Magick Archer
Stat Growth:
Lvl10 - 100
Health: +20
Stamina: +20
Attack: +2
Mag. Atk: +3
Defense: +3
Mag. Def: +4

Lvl 100 - 200
Health: +10
Stamina: +10
Attack: 0
Mag. Atk: 0
Defense: +1
Mag. Def: +3



I hope this helps give you an insight as to how the games leveling mechanics can work to your advantage. :cheer:

And any questions you have, feel free to ask. :hi:
Last edited by Berformet on March 17th, 2013, 10:08 pm, edited 3 times in total.
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Re: Dragons Dogma Stat increases
March 17th, 2013, 9:54 pm

Code: Select all
[spoiler="text to see on spoiler bar"]
text you want hidden by the spoiler tag
[/spoiler]


gives you the following:

[+] text to see on spoiler bar
text you want hidden by the spoiler tag
Haggar
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Re: Dragons Dogma Stat increases
March 17th, 2013, 10:03 pm

thanks :) ill give it a try



Edit: Thanks Bertha. worked a treat :run:
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Re: Dragons Dogma Stat increases
March 17th, 2013, 10:22 pm

looks good, thanks for all the info!
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Re: Dragons Dogma Stat increases
March 17th, 2013, 10:26 pm

im gonna make another 1 on the location of all the knowledge scrolls too. hope to have it done soon.
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Re: Dragons Dogma Stat increases
March 17th, 2013, 11:30 pm

Don't forget to add- you can forge the scrolls at the Black Cat. So if you find one, duplicate it and share ;).
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Re: Dragons Dogma Stat increases
May 5th, 2013, 2:52 pm

Okay, good to know the growth of stats, but as a Main being fighter and a Pawn being Mage, I don't know what they will end at, so.... Which would be the best growth for the best equilibrated stats?
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Re: Dragons Dogma Stat increases
May 5th, 2013, 3:09 pm

Kay wrote:Okay, good to know the growth of stats, but as a Main being fighter and a Pawn being Mage, I don't know what they will end at, so.... Which would be the best growth for the best equilibrated stats?


My pawn ended up with fairly even stats all around. I levelled pretty much as a sorcerer for 40-50 levels, warrior for about30-40, fighter for a short time, and ranger or strider the rest of the time. The thing to keep in mind is that you gain the biggest stat increases before level 100, so a 50/50 melee and sorcerer leveling will give you pretty good stats to play any vocation. My arisen did just about a straight assassin, so her magic is low and a build like magic archer wouldn't work for her. The only reason people do max/min builds is to hunt online Ur easily... But his drops are pretty much obsolete with the new content, and you can beat him with any build anway. So mixing it up and playing everything will still give you a viable build.
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Re: Dragons Dogma Stat increases
May 5th, 2013, 3:31 pm

So it's a good idea for my main to do Fighter/WArrior until lvl 50 and than Mage/Sorcerer until 100?
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Re: Dragons Dogma Stat increases
May 5th, 2013, 3:47 pm

Kay wrote:So it's a good idea for my main to do Fighter/WArrior until lvl 50 and than Mage/Sorcerer until 100?

No build is bad. Assassin will use a lot of strength. Mystic knight or magic archer will use a combination of strength + magic, and sorcerer would use high magic. The only issue with what you listed above is where will stamina come in? Just stuff to think about, but don't overthink it :p
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